varying vec2 v_texCoord;
varying vec4 v_fragmentColor;

uniform vec3 u_changeColor;
uniform sampler2D u_texture;

void main()
{
    vec4 c = texture2D(u_texture, v_texCoord);
    vec4 changeColor = vec4(u_changeColor, c.a);
    changeColor.r = changeColor.r * c.a;
    changeColor.g = changeColor.g * c.a;
    changeColor.b = changeColor.b * c.a;
    gl_FragColor = changeColor;
}
