Emitter group> Emitter Type
Particles are born and released from the Emitter. The Emitter Type is very important, since it sets the shape of the particle emission. Animated examples of each emitter type are shown below.

The Emitter Type menu options. The Point type is the default.

There are seven Emitter Types.

|  | Point All particles are born at the same point. |  |  | Box Particles are born within a box. For sake of illustration, Velocity is 0 here.
|  | Sphere Particles are born within a sphere. For sake of illustration, Velocity is 0 here. |  |  | Grid Particles are born on a 2D or 3D grid. Read more about Grid Emitter.
|  | Light Particles are born from the lights in the comp. Read more about using Light Emitters. |  |  | Layer Particles are born from a layer in the comp. Read more about using Layer Emitters.
|  | Layer Grid Particles are born from a layer in the comp in the shape of the Grid Emitter. Read more about using the Layer Grid. |  |  |